![]() It has realistic hover physics that allow you to "float" and move around.While the full game is available as a download, the only code available in this repository is a Hover Car Demo I made using Unreal Engine 4. designing a user friendly GUI for navigating game settings and live heads up display in-race.modelling, texturing, rigging, and animating assets for the game using Autodesk Maya.networking and client/server architectures to allow low-latency multiplayer gameplay.vectors, acceleration curves, and damping physics required to make the hover mechanism.While making this Game, I learnt a great deal about: Youtube Video - Game Download (MEGA) OR download the game from the releases page of this repository - More screenshots available on my Artstation page Here is a short gif of the final product. The programming, effects, and the game itself was made in Unreal Engine 4. Modeling, texturing, rigging and animation was done in Autodesk Maya. It also supports joystick controllers in addition to a keyboard. ![]() My game includes sound effects and soundtracks. You can play as Anakin in his podracer with 4 different coloured skins available for multiplayer. ![]() The result is a multiplayer game that allows up to 4 people to race on LAN, and as of now there is a simplified version of the Mos Espa Tatooine map. ![]() I came across RobJin's fantastic work and wanted to try and make it myself. I was inspired by the classic Star Wars Episode I: Racer game from 1999 and wanted to be able to play it with better graphics, visuals. This is a personal project that I have been working on for several months as a solo developer. ![]() StarWars Episode 1: Racer Multiplayer Fan Game Description ![]()
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